The History Teacher and Society for History Education
This paper discusses challenges the author encountered in the early stages of designing a Reacting to the Past role-playing game for the college classroom, including how to balance precise historical accuracy with counterfactual elements that add excitement to game play. Reacting to the Past is a high impact pedagogy that is attracting a growing following, and this paper fills a void in academic scholarship on the challenges and pitfalls encountered in early game design
Schiffman, J. (2020). Early Design Challenges in Developing a Reacting to the Past Game. The History Teacher/Society for History Education, 53(2), 239-253.